[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [ATM] fringe testing three flats
Thomas,
Thomas Janstrom wrote:
> I usually aim for about 10-15 fringes.
Try for only a few fringes (~5) if the mirrors are only 4.25" in
diameter. If they are clean, this won't be a problem.
> Anyway now that I'm down to an error of less than .5 of a fringe (bulk),
> although there is a low center on one and another has a somewhat nasty
> 1/4W X 1/2" wide turned edge. So what I'd like to know is how do I
> *know* if the surface is concave or convex?
> I've tried the moving my head towards and away thing as mentioned in ATM
> vol. 1, but there is no discernable movement of the fringes one way or
> the other. So any suggestions?
Put two of the pieces together and get a bullseye (if you can - if you
can't see the next paragraph). When you press on the edge of the pair
under test, if the fringes move toward your finger there is a net
convexity between the two pieces. If the fringes move away, there is
a net concavity. Alternately, if you press in the center of the
disks, if the fringes move inward, there is a net concavity, and if
they move outward there is net convexity.
If you get only sections of fringes that are reasonably straight (no
bullseye), apply pressure in the center of the disks with a finger.
Note the direction that the fringes move as you apply pressure - this
is the direction of a wider air gap (because you are reducing the air
gap with the pressure). Release the pressure, and examine the
fringes. Fringes that bend in that direction (towards the larger air
gap) will indicate a high spot. (As the fringe crosses a high spot it
must bend toward a wider air gap in order to maintain its contour of
equal distance between the glass surface.)
To determine the amount each flat varies from true flatness, you can
then use the results of three combinations (flat A on B, B on C, and C
on A) of tests to solve for the error of each of the three surfaces
(as a function of radius, if you like), as I think the article you
mentioned in ATM 1 will tell you how to do, and which you probably
already have done.
If you are using an uncollimated light source, make sure you view the
fringes from at least ~48" away, to reduce parallax error to
negligible levels. If your source is collimated, you don't have to
worry about it.
Hope that helps, and I hope I didn't accidentally reverse any of
these..... ;)
Mike Lockwood
_______________________________________________
ATM mailing list http://www.atmlist.net/