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Re: [APML] Fw: images
Carlos,
> Perhaps not, but I do if we are talking of 16bit and 24bit (3
> channels)... and I'm sure I can see the steps in a gray 6bits
> gradient. As I said, we need at least a little over 7bits to see a
> continuom
I agree but this doesn't have anything to do with how many bits it
takes to represent a typical astrophoto. :-)
> >> For all practical ways a photograph of a continuom gray gradient
> >> indeed looks continuos... and the human eye needs a little more of
> >> 7bits to see that.
> >That's probably true in viewing the real world but not a monitor or a
> >print.
> ? :-S
> I don't understand what you are saying...
I'm saying the human eye can see a much greater brightness range than a
monitor or print can display. I think we agree here.
> >Perhaps, but compare my 10 bit image example to any astrophoto.
> Ok. Here we are talking about diferent matters. Astrophotos make use
> of other zones in the dinamical range, and usually the information we
> want (don't think on the stars, they cover the whole Drange) is
> located in very few levels.
Ahhh!! You need to look at my raw image. I posted it because it has
plenty of data right down at the bottom where noise would be found.
> I recognice that indeed if we count how many levels we use from the
> original scan it could be 2^6 per channel (in a 16bits file, scanned
> at 10bits). Anyway, it doens't mean that film has a bit deph of 6bits.
For some reason I can't make myself clear. I'll try again. I never said
(or at least meant) film in general can't represent more than 6 bits. I
said astrophotos on film can't.
> I prefer to talk about bit deph just as a matter of precition...
> Imagine that we have nice curves controls in the scanning process, and
> that we can scan the original and obtain the directly "final" result.
> How many grays do we have? Think that the colors are represented in
> the 0 - 1 range, with the 16 bits as precition. I think that we'll
> have more than 64 grays. Perhaps not 2^16, becouse the original data
> isn't stored strictically as a continuom in the film, but indeed more
> than 64.
I think you're overestimating how many gray levels are necessary for a
nice looking image. I'd be really happy if ever one of my TP images had
64 noise-free gray levels.
> >> PS: Photoshop is a nasty program... as Vicent said, it destroys the
> >> data. I don't trust the ways it works. Just make a gaussian blur,
> >> you'll see steps in the gradients.
> >I tried it. I made a continuous gradient from black to white and
> >performed a guassian blur. No steps here. It is very smooth at any
> >pixel setting of the blur.
> Use large radii to blur a astronomical image, just as if you were
> creating an AV mask with that procedure.
Now I see it but only with the guassian blur, not with a continuous
gradient. Those steps are only one level. You should not be able to see
that. I doubt it's a PS problem. You must be right that it is a monitor
problem. I wish I could try it on a digital video LCD display.
Chuck
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