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RE: [APML] M51 RGB (more specifics)



Title: Message
Sorry Tony and all,
I get it now.  You have to keep going back and adjusting levels and curves for several iterations.  Is that right?  This is really pretty cool. 
Jeff Ball
-----Original Message-----
From: owner-astro-photo@seds.org [mailto:owner-astro-photo@seds.org] On Behalf Of Jeff Ball
Sent: Sunday, April 28, 2002 2:16 AM
To: astro-photo@seds.org
Subject: RE: [APML] M51 RGB (more specifics)

Hello Tony,
Well, count me in the crowd who doesn't know what they are doing.  I have a stack of M51 images.  9 images x 10 minutes unfiltered through ST10 and AP130EDT.  They look fine in 8 bit .tif mode in PS, but, like you discussed, the nucleus is burned out.  I have put into place the .fit plugin and I can open images in PS.  I have opened the reduced/combined images (performed in CCD soft) in PS.  I have tried compressing with levels and then use curves and I still can't bring out the detail without burning the nucleus.  Any tips you can give or the order of operation would be greatly appreciated. 
Jeff Ball
 
Jeff,
 
   It is my personal conviction... and I say this because I am still very much a CCD "newbie"... that if most CCD images are exposed correctly (not hitting the saturation point on the nucleus) the nucleus should never be burned up. The reason that you see so many burned up is, I think, because the practitioner is using canned or "automatic" processing that is setting the end points without regard to the detail in the nucleus. Being a FILM person, I could never let that happen! : - )  The 16 bit linear data from the CCD is amazing... but when you look at it without compressing it, all you see is a few dim stars and black. By using curves and levels in PS, one can compress the data without clipping the end points... little by little the image appears before your eyes... and the "natural" stop point to this process will be the noise that begins to show up as you compress... it forms a natural boundary. So if you can suppress the noise, you can "go where no man has gone before..." Beam me up, Scottie!
 
     Tony